Did you see what I did there?
I’ve been playing more League of Legends, and it has promised greater depth than originally thought. Conversations with my team usually went something like this:
“David, go top.”
Now we can spent literally twenty minutes of before-game time planning our characters, item builds, strategies and leveling routes, but we are not, by any means, high-level players. It is quite scary at times, especially when you catch yourself spouting reams of terminology as you explain your build path and realise that none of this would make the slightest bit of sense to a bystander - I mean, even less than normal tech-speak. When I say I’m selling my Doran’s to get mana capacity in order to burst more DoT as Swain in mid, a fellow League player would nod sagely in comprehension, but somebody on the street would probably call an ambulance.
Actually, I’ve got that wrong. A fellow League player would not nod sagely, because apparently everybody knows that you keep Doran’s for as long as possible, you fucking noob.
Seriously, whatever virtue the game possesses, the community is a rage-fueled leviathan conjured out of your worst Youtube comment nightmares with trolls thrown in for good measure; an endless stream of illiterate fans arguing about how champion X is overpowered, X item is better than Y item, player X is terrible, player X is feeding, and so on. About the only thing you can’t be accused of is hacking, because there really aren’t any hacks and it only takes a report and a replay to get your summoner account banned.
In any case, it’s a much better experience played with friends, which is why people often form permanent teams of three to five players to get together and play more competitively. You are usually guaranteed to play better like this as well, with more cooperation and quicker responses. Friends are often more forgiving than total strangers as well, but be warned: Mess up badly enough, and I can assure you that tears will be shed.
Mostly this is because the stakes in a game of League of Legends are much, much higher than they are in most other games. A single mistake can leave you for dead, and a few dead champions either way can easily tip the game as the enemy gains ground towards your turrets and items bought with the gold of their kills. This isn’t like losing a game of Counter-Strike either - a match can easily last an hour, and in some cases, they have been known to go on for even longer, so putting in that much time and effort only to be defeated is a pretty big letdown. Even so, the flipside is equal in magnitude: A double kill, or triple kill, in League of Legends, brings on a kind of euphoria that I imagine can only normally be attained with experimental stimulants.
So, it’s still a really cool game and definitely worth your time if you have friends (or don’t want to make any). There’s just one last thing you might want to bear in mind…
Don’t know what I’d do without italics.